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CopperCube 5 Game Engine Verification Download

Updated: Mar 29, 2020





















































About This Software CopperCube is a full-featured 3D game engine. No programming needed! Create 3D games, apps and even 3D websites quickly. Includes terrain editor, low poly modelling tools, 3D models, precreated game AI, effects and more. There are also plenty of features for advanced users, like JavaScript scripting and shader support.Create your own 3D worlds and 3D models, set camera controllers, materials, behaviors, click 'publish' and your game or app is ready. As Windows or Mac OS X apps, WebGL websites, Flash .swfs, or Android apps. You can do all this without programming.High performance 3D engineCopperCube includes manually optimized 3D engines for all supported targets, running with OpenGL, Direct3D, WebGL and Stage3D. Simple-Click game systemNo programming needed: Wether you want to create a simple 3D game, a complex, epic adventure, or a first person shooter: Select from lots of created behaviors and adjust them accordingly.Terrain EditorCreate your own 3D worlds directly in the editor, textures can be painted quickly with automatic texture blending into the terrain. There are also tools for placing grass and bushes, and creating trees.Physics EngineNext to the the built-in blazingly fast collision and repsonse system, there is also a full physics engine integrated when publishing as Windows .exe and Mac OS X .app.Character AnimationYou can model and animate characters using any 3D software, export it into one of the supported file formats and then import them into Coppercube. Also, it is possible to download existing 3D models from the web and use them in the editor.Low poly editing toolsYou can edit your own 3D models directly in CopperCube: It includes a simple 3D modelling tool for creating levels, models and items.Cross Platform Script systemFor advanced users, there is a Javascript API working on all publishing targets. Additionally, when using Flash, you can use ActionScript 3. And for WebGL, there is even a second big JavaScript library with direct access available, which is even open source. High quality Light MapperThe editor includes a high quality light mapping tool. Place your lights, click on 'calculate' and your 3D levels will look great.Native WebGL supportUnlike in other 3D engines, CopperCube's WebGL code is handwritten and highly optimized: Your 3D game will download quickly and run fast, even if run directly on a website. CopperCube's WebGL client is just about incredible 200 KB in size!Many publishing targets Create 3D games for these targets, with one single click: Windows (.exe) apps Mac OS X (.app) apps WebGL websites (.html) Android (.apk) apps Flash websites (.swf) With the WebGL and Flash targets, your games work basically everywhere, even on iPhone and iPad.This is the Basic Edition of CopperCube, with which it is possible to create games, apps and websites with a maximum of 10 scenes per file. It is possible to upgrade to the Professional Edition via DLC, which then adds video playback support, adds a scene metrics tool, allows unlimited scenes per file, and has further smaller advanced features, like a CL interface. a09c17d780 Title: CopperCube 5 Game EngineGenre: Animation & Modeling, Design & Illustration, Education, Software Training, UtilitiesDeveloper:Ambiera e.U.Publisher:Ambiera e.U.Release Date: 1 May, 2015 CopperCube 5 Game Engine Verification Download WARNING: Developer has abandoned this engine and is now working on the sequel (lol) CopperCube 6 and it's free for everyone. Though there is still "professional" and "studio" edition nonsense, there are some welcome updates to the engine (still needs way more). I haven't tried the sequel myself but it's free, go for it.COPPERCUBE 6: https:\/\/store.steampowered.com\/app\/857350\/CopperCube_6_Game_Engine\/=====================REVIEW=====================I use Unity but bought GameGuru and Coppercube just to check them out. I've had them both for more than a year now.Development of GameGuru is painfully slow but at least you can tell what's happening (developers update regularly in forums). Coppercube is just..dead. You get pathetic updates every 4-5 months, and then complete silence. Engine looks ancient, along with the terrible editor (camera navigation in editor is just pathetic). It seems to be a thing with these game engines (like GameGuru), terrible editors, which are stuck in the past and visuals which are stuck there as well. Also, the developer of Coppercube was busy working on a game (Post Collapse) and this engine at the same time. Usually you'd think that would be a good thing (like with Epic), but not when it's just one guy working on the engine. It isn't like this engine now suddenly comes with all the features present in that game or comes bundled with assets used (you know, like with Unreal 4). Nope.Anyway, I just find it funny that Coppercube has a professional edition that costs ridiculous amount of money, when engines like Unity and Unreal 4 are free (and UE4 has source code out in the open).Don't waste time with this or GameGuru. Stick to learning Unity or Unreal, especially if you're an artist who wants to make games without much programming.. I cannot recommend this game engine as it clearly states "High perfomance 3D Engine" but it really is nothing of the kind.It is obviously only meant for low-poly games :( i know this because i have tried to import a model which has a little over 500,000 tris and when i clone it or import it two more times the editor lags tremendously!I have been making my own game engine and it can take the exact same model and import it 25 times without any signs of frame rate droppings!And for this alone i cannot recommend this game engine, you can hate my dislike, but it won't change my mind on this subject!. I purchased this as someone with no coding experience and found it quite interesting. With some external 3D objects I quickly put together a splash\/menu screen and a level behind it. This was published as an .html and a .exe file with no fuss. I then had a level that my character could explore with opening doors and good lights. But that was it\u2026\u2026 Even a timer feature (escape the maze before the time runs out would benefit it). What I did not have was a game, just some nice graphics.What Coppercube lacks his 3rd party content so that games can be built without coding experience. I would like to create an RPG Game and would want the following features \u2013 easy cut scenes, turned based battle, customisable variables, inventory\/equipment screen, random events and for an action RPG a combat mechanic (block, strike etc). For a FPS you would want clever AI (unless zombie game), quests, inventory, cut scenes and save points. If Coppercube included some of these things as DLC it would meet its commitment of 3d games with no programming. It is still recommended though, it just needs some support as a simpler to learn Unity. I have tinkered with Unity, RPG Maker and Game Guru. I really enjoy this software! Coppercube may be more graphically limited than other engines out there; but if you only have integrated graphics like me you cannot run other engines, making Coppercube a great choice. If you want to get serious with this program you will have import your own 3d models, however. All in all, this programs compatibility with many 3d models, Java support, and many options for exportability makes it a top choice.. Now, when it comes to game development, I don't have too many options. And some of those options can be REALLY expensive!I have never released a game, or developed a good one! xDSo CopperCube is REAALY good for people who suck at coding, but want to develop intuitive 3D games. Overall, I recommend this software, but get it during a sale, like I did. It's only $15 during summer sales.. There is no good tutorials for this game engine, and when you find one they start using Blender in their tutorial and not the game engine. When you do finish making your game and want to find a way to create a save state and load state for the player to save his\/her work. You'll need to script it with javascript when it states that this game engine allows you to create a whole game without coding, programming and scripting.Try to ask around their forums and read what they have to say, even ask the dev to teach you or make a simple plugin for saving and loading save files because he won't.If you have Unity 5 you don't need this game engine. Learning to program in C# in Unity 5 is much easier than using this game engine with no tutorials out there.Save Game State and Load Game State is very important for the user playing your game. Unless you want them to start all over again from level 1.Note: This review will change if they add that save game state and load game state. This is for everyone that wants it for this game engine.. Though I only have 2 hours 'playtime',I have used this software outside of Steam.This Engine is awesome for beginning developers,The interface and workflow is enjoyably easy to understand and it has to,since there is not much information available on the interweb. (yet)The Engine itself gives you very basic props and textures to start with,however it's possible to import your own models, textures,... to make things look smoother.Exporting to eg. Android goes with ease (although you need the Java and Android sdk installed)and this is the main purpose I use Coppercube.Do not be deceived by the 'not so cool' looking video above, the power is within the commands you don't need to program yourself.Coppercube is a real good tool for beginners aswel for intermediate developers.If you would like to make Android games or Apps, be sure to have Coppercube Basic on your rack,if you want to add Ads to your apps you will have to upgrade to the Pro edition to get into the Android Source code.Do not hestitate to contact me if you would like to have more information!Have fun!. I have been playing around with CopperCube the past couple of weeks and I have fallen in love. 1 being that it is easy to get something simple up and running but also the option and simplistic coding. I start messing with the action and coding behaviors and find it to be quite easy when following their tutorial (but I am coding savvy). Graphic wise it isn't Unity but I am not out to make a AAA game either.I am running this on my Surface 3 so anyone who comes across my review I would say it runs smoothly on it and isn't a resource hog which is a huge plus to me. Things I would like to see in the future of this product:-Built in script editor vs the current Script Window just to run and test scripts.-An Option to remove textures and Models from the current project library would be nice. Or maybe instead of a Prefab Window (just an option to open it)replace it with a Project Resource Window for the user to have access to things only currently used in the active project. Yes, there is the Scene Graph but when you have something that you want to have in the scene multiple times it would be better to be able to drag and drop versus right click the object and cloning then moving. (That's just my opinon) or searching for it again in the Prefab library. Make it easier to organize content that is just for that project. Having the Del key to delete items in the library would be very helpful.-Maybe an option to specifiy more than one type of vegatation image to make landscapes feel more organic. Also the option to have an Array of trees to be placed so that landscape trees would look more varied. With trees comes bushes since there is a tree generator maybe a bush generator.Well, I hope that my review would be able to help anyone. I am curious if a 6 is in the works and would love to find any progress updates.. Great game engine thats all i8 have to say, it's much easier than the likes of Unity and unreal as far as navigating around the toolset and with a basic but good plugin system you can add your own behaviors easily with JS - so you can create any type\/style game you like. I picked up the engine in a sale for very little money and tbh knowing what i do now i would pay full retail price for this engine.To sum it up.If you just want to get stuck in designing 3D or 2.5D games then this is for you.

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